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40
10 months ago

For day 741 of coding; the pathways now actually take the player to a new section of the maze, but I'm encountering a new problem to be addressed

There is also the issue of pathways clumping together




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For day 1047 of coding, I've changed the loading text a bit and removed the map display. It does appear that I'll need to lower the loading time some

For day 1044, I managed to get a brief appearance of the map. During testing, I got a new idea on map generation, but I'll need to look into how the current map generates before trying it

For day 1040 of coding, I tried to put in code to end the game when the endless loop from earlier happens. It seem that I need to put something else in to make sure the game ends

@Patata1236 is a Jolter to Watch who makes games and art for fun! Follow @Patata1236 before the quest ends on November 18 and you'll get Coins!

For day 1045 of coding, I found a way to have the map reconstruct incase the current construction fails

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1046 of coding, I tried to see if I can put a image or text on the screen during the transition. It appears to have worked; it just doesn't stay long due to the transitions normally being quick

For day 139 of coding; from what I can tell so far, the checks for having an exit placed is not being marked. Because of this, the endless loop happens since it's trying to make sure exits are placed

Which of these is your favorite animation?

For day 1048 of coding, I've attempted to shorten the loading time. I'm not sure if it worked or not. I did find that the room generation need some refinement