
Next up
For day 1055 of coding, I have started working on having pathways place more randomly rather than having a maximum of 1 per cardinal direction. Nothing to show yet unfortunately
For day 1049 of coding, I have fixed part of the room generation. A new problem I face now is that a room will spawn with no way to continue forward
For day 1050 of coding, I saw that there was potential for inaccuracy in the pathway points. I have fixed that in the room generation code
@pm-studios
' Bandit Trap has an open beta RIGHT NOW! It's open until 3 am ET on Nov 30th.
Quests celebrating the beta have entered your quest log.
Play the game for FREE: https://bit.ly/BanditTrapSteam
For day 1053 of coding, I found a weird occurrence where there are two pathways facing the same direction. I'll need to figure out why that is
@Innombrable ![]()
is a Jolter to Watch and game dev! Follow @Innombrable
![]()
before the quest ends on December 2 and you'll get Coins!
For day 1058 of coding, I have figured out how to have that pathway creation limit apply
For day 1057 of coding; I am making adjustments, but I'm still seeing too many pathways showing up on one map
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1051 of coding, I had to rearrange some code to have the east and west exits display correctly and accurate for the debug. Now I'll need to look at its player detection












0 comments