Loading...
33
9 months ago

For day 784 of coding, I figured out the exit placements for the room construction function. Soon, I will be able to actually utilize it




0 comments

Loading...

Next up

For day 1051 of coding, I had to rearrange some code to have the east and west exits display correctly and accurate for the debug. Now I'll need to look at its player detection

For day 1057 of coding; I am making adjustments, but I'm still seeing too many pathways showing up on one map

For day 1055 of coding, I have started working on having pathways place more randomly rather than having a maximum of 1 per cardinal direction. Nothing to show yet unfortunately

@pm-studios ' Bandit Trap has an open beta RIGHT NOW! It's open until 3 am ET on Nov 30th.

Quests celebrating the beta have entered your quest log.

Play the game for FREE: https://bit.ly/BanditTrapSteam

For day 1053 of coding, I found a weird occurrence where there are two pathways facing the same direction. I'll need to figure out why that is

@Innombrable is a Jolter to Watch and game dev! Follow @Innombrable before the quest ends on December 2 and you'll get Coins!

Here's the video that was supposed to be on yesterday's post

For day 1052 of coding, the forest pathways now work as they should

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1058 of coding, I have figured out how to have that pathway creation limit apply