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67
1 year ago

For day 786 of coding, I have fixed the out of range error. Now I need to later fix the player positioning problem




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For day 1192 of coding; I tried changing the code a bit, but there is still something keeping the timers from counting down

For day 1191 of coding, I tried having some of the timers be done by the object itself to no success yet

For day 1193 of coding, I've made some progress on the timers. So far it isn't a continuous push, and it stops after two pushes for some reason

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

For day 1195 of coding, I got the timers to work now. I just have to apply it to the vertical movements now

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

This is my piece for SproutFight2026 of ArtFight

The prompt is Sunshine with the Macarons palette

For day 1197 of coding, I'm working on having the block look less choppy when being pushed. I don't know if I'm making progress nor not

My game in 50 seconds #indiedev #Gamedev #steam

I think my favorite bat would be Golbat because I like the gen 1 sprite, and was also one of my first shiny Pokémon that I've caught

#BatDay