Loading...
22
1 year ago

For day 789, I have implemented the room creation function the be called by a random chance that slowly increases with each room. The chance right now starts at room 7




0 comments

Loading...

Next up

For day 1192 of coding; I tried changing the code a bit, but there is still something keeping the timers from counting down

For day 1191 of coding, I tried having some of the timers be done by the object itself to no success yet

For day 1194 of coding, I did some testing to see if anything weird happens if I stopped in the middle of pushing. It appears to be functioning as it is right now, but still needs work

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

I think my favorite bat would be Golbat because I like the gen 1 sprite, and was also one of my first shiny Pokémon that I've caught

#BatDay

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1198 of coding, I think I've figured out how to make the pushing smoother

For day 1193 of coding, I've made some progress on the timers. So far it isn't a continuous push, and it stops after two pushes for some reason

My game in 50 seconds #indiedev #Gamedev #steam

For day 1195 of coding, I got the timers to work now. I just have to apply it to the vertical movements now