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15
19 hours ago

For day 794 of coding, I have fixed an issue with the map not forming properly with the resize




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For day 793 of coding, I am looking at having the room the forest maze takes place in change size to provide just enough space for each maze room. The idea is to optimize the space usage per room

For Pokémon Day, I have started a series where I draw a NES style piece of each Pokémon in the Kanto Dex

Here is Bulbasaur for entry 1

For day 785 of coding, I was testing the function to see if it works when I found that there is a out of range error

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 792 of coding, I made some further alterations on the exit placement. It looks like the exits are placed more appropriately by thick areas of trees

@ddemkoo is a Jolter to Watch and a creator who makes games, music, art, websites, and everything else in-between! Follow @ddemkoo before the quest ends on March 11 and you'll get Coins!

For day 789, I have implemented the room creation function the be called by a random chance that slowly increases with each room. The chance right now starts at room 7

For day 790 of coding, I made sure the chance resets upon visiting a special room in order to prevent back-to-back unique rooms

Thanks to @TeamHalfBeard , it is Time to Morp.

Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp

For day 788 of coding, I have fixed the positional problem when going room to room