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40
6 months ago

For day 796, I am refining how the rooms are formed according to room size




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For day 975 of coding, I found something odd while testing the exit. It seems pretty minor, but I should see why it's happening in the first place to prevent future problems

For day 977 of coding, I have fixed the issue with detecting direction

For day 973 of coding, I removed a variable that I've found wasn't being utilized at all in regards to wall collision checking

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 976 of coding, I tried to address the issue from the last video by making the entrance condition be based on movement direction. It's not going like I expected, but I'm making progress

For day 978 of coding, I thought to try altering the player's depth during the exit. It still looks weird afterwards; so I'll have to try something else

My game in 50 seconds #indiedev #Gamedev #steam

For day 970 of coding, I've removed some redundant code for the player's collision and tested to make sure it still works