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40
1 year ago

For day 796, I am refining how the rooms are formed according to room size




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For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why

For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed

For day 1149 of coding, I've managed to replace the image blend with the appropriate shader

FUNDRAISER LIVESTREAM #SaveJim

For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player

For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead

My game in 50 seconds #indiedev #Gamedev #steam

For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite