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40
1 year ago

For day 796, I am refining how the rooms are formed according to room size




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Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit

For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

Happy Devruary! Devruary Day 16 celebrates @balladrion ! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?

For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately

For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables

Happy Devruary! Devruary Day 18 celebrates @lazyguygames ! He's the game dev between I Need to ESCAPE and more! We also have a question for the devs of Game Jolt: Which game dev inspires you most?

For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately