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For day 976 of coding, I tried to address the issue from the last video by making the entrance condition be based on movement direction. It's not going like I expected, but I'm making progress
For day 970 of coding, I've removed some redundant code for the player's collision and tested to make sure it still works
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
For day 974 of coding, I am looking into different methods of executing the forest traversal scripts
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 979 of coding, I'm working on a way to stop the player during the exit. Nothing to show yet, but I did see something weird during recorded that will be investigated later
For day 975 of coding, I found something odd while testing the exit. It seems pretty minor, but I should see why it's happening in the first place to prevent future problems
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 978 of coding, I thought to try altering the player's depth during the exit. It still looks weird afterwards; so I'll have to try something else
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