
For day 817 of coding; the small rocks now spawn the pickups, and the large ones now spawn more
Next up
For day 977 of coding, I have fixed the issue with detecting direction
For day 976 of coding, I tried to address the issue from the last video by making the entrance condition be based on movement direction. It's not going like I expected, but I'm making progress
For day 975 of coding, I found something odd while testing the exit. It seems pretty minor, but I should see why it's happening in the first place to prevent future problems
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
For day 970 of coding, I've removed some redundant code for the player's collision and tested to make sure it still works
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 978 of coding, I thought to try altering the player's depth during the exit. It still looks weird afterwards; so I'll have to try something else
For day 973 of coding, I removed a variable that I've found wasn't being utilized at all in regards to wall collision checking
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 969 of coding, I tried to adjust the speed of the tree top's movement. I don't think I have it quite right
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