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33
5 months ago

For day 826 of coding, there was a weird issue where the game crashes when the game is closed during the maze. To fix this, I made sure that the rocks don't spawn anything when the game closes; or when the player enters a new section that has them removed




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For day 972 of coding, I am working to make sure that the player is set to the right sprite and frame during the hit reaction

For day 976 of coding, I tried to address the issue from the last video by making the entrance condition be based on movement direction. It's not going like I expected, but I'm making progress

For day 975 of coding, I found something odd while testing the exit. It seems pretty minor, but I should see why it's happening in the first place to prevent future problems

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

For day 973 of coding, I removed a variable that I've found wasn't being utilized at all in regards to wall collision checking

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 970 of coding, I've removed some redundant code for the player's collision and tested to make sure it still works

For day 979 of coding, I'm working on a way to stop the player during the exit. Nothing to show yet, but I did see something weird during recorded that will be investigated later

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 978 of coding, I thought to try altering the player's depth during the exit. It still looks weird afterwards; so I'll have to try something else