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53
4 months ago

For day 846 of coding, I am adding in a method the check for flags to make sure the resourced don't overlap. I looks to be working so far, but something seems off somehow




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For day 973 of coding, I removed a variable that I've found wasn't being utilized at all in regards to wall collision checking

For day 974 of coding, I am looking into different methods of executing the forest traversal scripts

For day 976 of coding, I tried to address the issue from the last video by making the entrance condition be based on movement direction. It's not going like I expected, but I'm making progress

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

For day 975 of coding, I found something odd while testing the exit. It seems pretty minor, but I should see why it's happening in the first place to prevent future problems

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 970 of coding, I've removed some redundant code for the player's collision and tested to make sure it still works

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 968 of coding, I shortened the time before the pickups can be retrieved. It looks and feels a lot better when picking them up now