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For day 973 of coding, I removed a variable that I've found wasn't being utilized at all in regards to wall collision checking
For day 974 of coding, I am looking into different methods of executing the forest traversal scripts
For day 976 of coding, I tried to address the issue from the last video by making the entrance condition be based on movement direction. It's not going like I expected, but I'm making progress
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
For day 975 of coding, I found something odd while testing the exit. It seems pretty minor, but I should see why it's happening in the first place to prevent future problems
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 970 of coding, I've removed some redundant code for the player's collision and tested to make sure it still works
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 968 of coding, I shortened the time before the pickups can be retrieved. It looks and feels a lot better when picking them up now
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