Loading...
26
5 months ago

For day 849 of coding, it looks like the issue with the large objects appearing in the walls have been fixed. Now to apply the same for the small objects




1 comment

Loading...

Next up

For day 985 of coding, I made next to no resources spawn in the maze so their scripts wouldn't get in the way of debugging. I still haven't found what's causing that weird sprite issue

For day 989 of coding, I am starting to carefully revert some of the changes to see exactly where the issue started. No results yet

For day 981 of coding, I got it to where the player wouldn't just walk past the exit during the transition

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 992 of coding, I'm making progress on the camera adjustment

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 987 of coding, I recreated a exit out of the forest in a completely different area to test if the sprite issue was linked to the exit or it's intended location

For day 983 of coding, I have found that the weird sprite issue only happens within the forest maze. I haven't managed to figure out why though

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 988 of coding, I tried changing the player's draw event (script) to see if it had any effect on that sprite issue. No effect has been seen with the changes