Loading...
50
5 months ago

For day 852 of coding, I tried putting in another condition to ensure that the objects don't spawn in the walls. I think that it works most times, but needs further testing




0 comments

Loading...

Next up

For day 985 of coding, I made next to no resources spawn in the maze so their scripts wouldn't get in the way of debugging. I still haven't found what's causing that weird sprite issue

For day 981 of coding, I got it to where the player wouldn't just walk past the exit during the transition

For day 989 of coding, I am starting to carefully revert some of the changes to see exactly where the issue started. No results yet

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 978 of coding, I thought to try altering the player's depth during the exit. It still looks weird afterwards; so I'll have to try something else

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 990 of coding, I have fixed the sprite issue. It was due too how depth was handled at the forest exit

For day 988 of coding, I tried changing the player's draw event (script) to see if it had any effect on that sprite issue. No effect has been seen with the changes

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 983 of coding, I have found that the weird sprite issue only happens within the forest maze. I haven't managed to figure out why though