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38
11 months ago

For day 856 of coding, I have put in a fail-safe for the objects that will have them self-destruct if spawned on a wall. It looks like it's working so far




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For day 1189 of coding, I haven't gotten the timer reset to work quite yet

For day 1191 of coding, I tried having some of the timers be done by the object itself to no success yet

For day 1193 of coding, I've made some progress on the timers. So far it isn't a continuous push, and it stops after two pushes for some reason

My game in 50 seconds #indiedev #Gamedev #steam

For day 1192 of coding; I tried changing the code a bit, but there is still something keeping the timers from counting down

I've created a new form of parkour in Weefager! What do you think?

For day 1187 of coding, I am working on increasing the movement speed. The attempt works, but the movement does look choppy

For day 1186 of coding, It seems that I found a way to no longer make the object cling to the player when being pushed. The movement is slower, but it doesn't seem too bad

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1188 of coding, I am working on a delay before the object starts being pushed. I will need to find a way to reset the timer when the pushing stops