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30
11 months ago

For day 859 of coding, I made the east and west exits as well. It does look a bit weird, but that can be updated easily. I'm just glad it works




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For day 1193 of coding, I've made some progress on the timers. So far it isn't a continuous push, and it stops after two pushes for some reason

For day 1189 of coding, I haven't gotten the timer reset to work quite yet

For day 1184 of coding, I made another attempt to stop the catching. While not as catastrophic, the object latches on a bit more than originally

My game in 50 seconds #indiedev #Gamedev #steam

For day 1186 of coding, It seems that I found a way to no longer make the object cling to the player when being pushed. The movement is slower, but it doesn't seem too bad

I've created a new form of parkour in Weefager! What do you think?

For day 1190 of coding, I am attempting to add another timer to account for the brief moment of no contact. No success yet

For day 1192 of coding; I tried changing the code a bit, but there is still something keeping the timers from counting down

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1191 of coding, I tried having some of the timers be done by the object itself to no success yet