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73
11 months ago

For day 865 of coding, I have finally fixed the issue with the grid flags during map creation




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For day 1191 of coding, I tried having some of the timers be done by the object itself to no success yet

For day 1184 of coding, I made another attempt to stop the catching. While not as catastrophic, the object latches on a bit more than originally

For day 1190 of coding, I am attempting to add another timer to account for the brief moment of no contact. No success yet

My game in 50 seconds #indiedev #Gamedev #steam

For day 1187 of coding, I am working on increasing the movement speed. The attempt works, but the movement does look choppy

I've created a new form of parkour in Weefager! What do you think?

For day 1186 of coding, It seems that I found a way to no longer make the object cling to the player when being pushed. The movement is slower, but it doesn't seem too bad

For day 1188 of coding, I am working on a delay before the object starts being pushed. I will need to find a way to reset the timer when the pushing stops

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1189 of coding, I haven't gotten the timer reset to work quite yet