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56
2 months ago

For day 866 of coding, I have given the pickups a visible hitbox during debug to further see the point where they start getting pulled in




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I made this piece of Ammon by Creym0 as revenge

profile: https://artfight.net/~Creym0

For day 912 of coding, you can now cycle between both options in the pause menu

For day 913 of coding, the pause selections can now be activated. I've also changed the selection color to aqua for visibility

Happy Video Game Day!

July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.

Celebrate by completing our quests! They won't be around long, so get the rewards while you can.

For day 909 of coding, I was looking into how to get the exact position on the texture page in order to have the shader flip the sprite upside-down. I'm not sure if I'm making progress or not

@ryon is a Jolter to Watch, game dev, programmer, and artist who worked on Five Nights at Friedrich's! Follow @ryon before the quest ends on July 15 and you'll get Coins!

For day 916 of coding, I've found that the player can fit between the trees. I've successfully blocked off the areas at the top, but I will need to do the same with the bottom half while looking natural

For day 911 of coding, I have put in code to make the current selection a different color. I still need to code in a way to interact with the menu

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 917 of coding, I have also fixed the trees at the bottom now so the player won't go out of bounds now