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56
2 months ago

For day 866 of coding, I have given the pickups a visible hitbox during debug to further see the point where they start getting pulled in




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For day 910 of coding, I have started to set a basic menu to resume or quit. Just got a display atm, but will be working on interaction later

For day 917 of coding, I have also fixed the trees at the bottom now so the player won't go out of bounds now

I made this piece of Ammon by Creym0 as revenge

profile: https://artfight.net/~Creym0

Happy Video Game Day!

July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.

Celebrate by completing our quests! They won't be around long, so get the rewards while you can.

For day 916 of coding, I've found that the player can fit between the trees. I've successfully blocked off the areas at the top, but I will need to do the same with the bottom half while looking natural

@ryon is a Jolter to Watch, game dev, programmer, and artist who worked on Five Nights at Friedrich's! Follow @ryon before the quest ends on July 15 and you'll get Coins!

For day 912 of coding, you can now cycle between both options in the pause menu

For day 913 of coding, the pause selections can now be activated. I've also changed the selection color to aqua for visibility

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 914 of coding, I made a pointing cursor for the pause screen. I'll need to make it bigger, and animate it as well