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56
3 months ago

For day 866 of coding, I have given the pickups a visible hitbox during debug to further see the point where they start getting pulled in




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Here is on my other OCs, Charles Johnson, in a Gamejolt palette

#GameJoltColors25

For day 957 of coding, I have implemented the change to the rest of the collision script and tested its effects. No problems so far

For day 960 of coding; I made it to where when the player enters a room, immediately dashing will have them go in the same direction they entered with

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 961 of coding, I made sure the player also dashes in the right direction when the next room doesn't have them walk in

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

My favorite video game robot would be Fulgore from Killer Instinct

#GJAsks

For day 956 of coding, I think I've finally fixed the collision problem

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 955 of coding, I tried using switch checks to fix the collision. It turned out to be a bad idea