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For day 878 of coding, I've added the rest of the boxes for debug visibility. I did notice something odd with the player states that will be checked out tomorrow
For day 871 of coding, I was shown how to do this now from further in the tutorial
For day 883 of coding, my first test of the falling tree tops isn't going quite right. Just need to make some adjustments
The Cryptmaster Anniversary Update is here!
@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!
Try the FREE DEMO: https://bit.ly/CryptmasterSteam
For day 880 of coding, I added a visual of the exit's collision box during debug
After 7 long years, the wait is finally over. Chapters 1-4 of DELTARUNE are out now!
Celebrate the parallel story to Undertale by completing these quests.
For day 881 of coding, I made it to where I can toggle the map's grid visibility on or off. This will help me see some things easier during debug
For day 875 of coding, I'm looking to adjust the text color for the debug info; but I think I might just make a display box for them instead for visibility
The Button Effect – @Frycandle 's minimalist first-person puzzler inspired by The Witness, The Talos Principle and The Beginner's Guide, is coming to Steam!
Play the demo and wishlist the game now: https://bit.ly/thebuttoneffect
For day 870 of coding, I followed a bit more of the shader guide. This is what I got to do at this point
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