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2 months ago

For day 890 of coding, the tops now fall in the intended direction




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For day 950 of coding, I've changed how the collision checks are handled. It seems the one collision is working properly, but now I have some trouble with the collision above the wall

For day 949 of coding, I found that the collision problem is due to both top and bottom hitbox being activated. I've tried to adjust the hitbox to no avail

For day 948 of coding; I haven't fixed the collision problem yet, but I have managed to pinpoint which script to look into

Lynked: Banner of the Spark is a colorful action-RPG & town-builder where you and your robot buddies help build a new future from the ground up.

⚠️ The game has a free Steam Weekend from August 7 to August 11!

Try the game now: https://bit.ly/LynkedSteam

For day 956 of coding, I think I've finally fixed the collision problem

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 954 of coding, I tried using another variable to keep the collision register only at 1; but it's not working like I had hoped

For day 955 of coding, I tried using switch checks to fix the collision. It turned out to be a bad idea

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

Here is on my other OCs, Charles Johnson, in a Gamejolt palette

#GameJoltColors25