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For day 1085 of coding, I made sure that the text actually fades instead of blinking out of existence
For day 1078 of coding, I fixed the room check so that it would not crash the game this time
For day 1082 of coding; I attempted to alter the conditions to stop the endless title fade, but no real progress yet
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Silentfaith ![]()
to open today's slot on the calendar.
For day 1076 of coding, I am working on creating a function that will check which room the player is in and send out the appropriate code. That code can be used to determine which text to show
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @XHeheX ![]()
to open today's slot on the calendar.
For day 1084 of coding, I thought I would try shortening the fade time for the title. I think I like the faster fade
For day 1077 of coding; I tried implementing the current code for checking room code, but it ended up crashing the game
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Lightson-Hero ![]()
to open today's slot on the calendar.
For day 1086 of coding; to celebrate Christmas, I made a animated Christmas Tree.
Merry Christmas Everyone












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