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45
26 days ago

For day 943 of coding; to help in finding the source of the sprite troubles, I now have the display show the current frame and sprite being used by the player




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For day 966 of coding, I was testing the exit interactions when I came across this

For day 961 of coding, I made sure the player also dashes in the right direction when the next room doesn't have them walk in

For day 960 of coding; I made it to where when the player enters a room, immediately dashing will have them go in the same direction they entered with

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 962 of coding; while testing out the dashing, I found an odd bug that happens when the dash ends right on an exit

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

For day 965 of coding, I was making sure the player being shown walking also works when going further into the forest. I did find that the game will crash when taking the north path further in, and I need to find out why

For day 963 of coding, I fixed the weird transition from ending the dash right on the exit

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 968 of coding, I shortened the time before the pickups can be retrieved. It looks and feels a lot better when picking them up now