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4 months ago

For day 951 of coding, I adjusted the dash speed to confirm my suspicion on why the collision error is occurring. It is indeed the dash is too much for the player's hitbox. I need to figure out why it only really occurs while right against the wall




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For day 1083 of coding, it looks like I got the title fade to work properly now

For day 1075 of coding, I got it to where the text wouldn't just disappear if the player immediately left the maze

For day 1079 of coding, I have altered some of the conditions for the text display in order to ensure the display works at select areas

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Silentfaith to open today's slot on the calendar.

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For day 1076 of coding, I am working on creating a function that will check which room the player is in and send out the appropriate code. That code can be used to determine which text to show

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Lightson-Hero to open today's slot on the calendar.

#AdventCalendar2025

For day 1080 of coding, I made a new variable for readability. I've also noticed a strange occurrence with the title fade

For day 1077 of coding; I tried implementing the current code for checking room code, but it ended up crashing the game

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @XHeheX to open today's slot on the calendar.

#AdventCalendar2025

For day 1084 of coding, I thought I would try shortening the fade time for the title. I think I like the faster fade