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42
4 months ago

For day 966 of coding, I was testing the exit interactions when I came across this




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For day 1077 of coding; I tried implementing the current code for checking room code, but it ended up crashing the game

For day 1082 of coding; I attempted to alter the conditions to stop the endless title fade, but no real progress yet

For day 1080 of coding, I made a new variable for readability. I've also noticed a strange occurrence with the title fade

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Silentfaith to open today's slot on the calendar.

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For day 1075 of coding, I got it to where the text wouldn't just disappear if the player immediately left the maze

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Lightson-Hero to open today's slot on the calendar.

#AdventCalendar2025

For day 1083 of coding, it looks like I got the title fade to work properly now

For day 1078 of coding, I fixed the room check so that it would not crash the game this time

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @XHeheX to open today's slot on the calendar.

#AdventCalendar2025

For day 1076 of coding, I am working on creating a function that will check which room the player is in and send out the appropriate code. That code can be used to determine which text to show