Loading...
14
6 hours ago

For day 968 of coding, I shortened the time before the pickups can be retrieved. It looks and feels a lot better when picking them up now




0 comments

Loading...

Next up

For day 962 of coding; while testing out the dashing, I found an odd bug that happens when the dash ends right on an exit

For day 961 of coding, I made sure the player also dashes in the right direction when the next room doesn't have them walk in

For day 967 of coding, I have fixed the issue that was presented in yesterday's post

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 958 of coding, I made sure the player is animating correctly after dashing into a wall

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

My favorite video game robot would be Fulgore from Killer Instinct

#GJAsks

For day 965 of coding, I was making sure the player being shown walking also works when going further into the forest. I did find that the game will crash when taking the north path further in, and I need to find out why

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 963 of coding, I fixed the weird transition from ending the dash right on the exit