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8
10 hours ago

For day 973 of coding, I removed a variable that I've found wasn't being utilized at all in regards to wall collision checking




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For day 968 of coding, I shortened the time before the pickups can be retrieved. It looks and feels a lot better when picking them up now

For day 964 of coding, I made sure the player is actually shown walking during the leave from the forest

For day 966 of coding, I was testing the exit interactions when I came across this

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

For day 970 of coding, I've removed some redundant code for the player's collision and tested to make sure it still works

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 972 of coding, I am working to make sure that the player is set to the right sprite and frame during the hit reaction

For day 967 of coding, I have fixed the issue that was presented in yesterday's post

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 963 of coding, I fixed the weird transition from ending the dash right on the exit