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For day 1084 of coding, I thought I would try shortening the fade time for the title. I think I like the faster fade
For day 1076 of coding, I am working on creating a function that will check which room the player is in and send out the appropriate code. That code can be used to determine which text to show
For day 1080 of coding, I made a new variable for readability. I've also noticed a strange occurrence with the title fade
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Silentfaith ![]()
to open today's slot on the calendar.
For day 1083 of coding, it looks like I got the title fade to work properly now
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Lightson-Hero ![]()
to open today's slot on the calendar.
For day 1078 of coding, I fixed the room check so that it would not crash the game this time
For day 1079 of coding, I have altered some of the conditions for the text display in order to ensure the display works at select areas
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @XHeheX ![]()
to open today's slot on the calendar.
For day 1082 of coding; I attempted to alter the conditions to stop the endless title fade, but no real progress yet













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