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23 days ago

For day 988 of coding, I tried changing the player's draw event (script) to see if it had any effect on that sprite issue. No effect has been seen with the changes




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For day 1008 of coding, I've added the zoom level display to the debug screen. I've also adjusted the box for the text to fit into

I missed yesterday's prompt, so today I made a #Skeleton #Gargoyle

Welcome @pracystudios to Game Jolt!

They're the developers behind Nocturne, a Rhythm RPG inspired by Chrono Trigger and Undertale, where every enemy has a unique song, which you defeat by playing notes Guitar Hero style.

The #Monster I've decided to add to this piece is Huggy Wuggy from Poppy Playtime

#FanArtFriday

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1009 of coding, I've included the camera size in the debug screen. I've also made a new box for the camera info

For day 1007 of coding, I've added a way to cycle the zoom levels in reverse

Congrats to Dotemu for launching their new game Absolum! Hades + Streets of Rage = Yes, oh and it's 10% off for launch'

Check out the game: https://bit.ly/absolum

For day 1006 of coding, I've added more zoom levels to see how they appear. They all appear ok so far