7 months ago

For Hollow Knight's 8th Anniversary, I made a quick NES rendition of Hornet




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For day 978 of coding, I thought to try altering the player's depth during the exit. It still looks weird afterwards; so I'll have to try something else

For day 979 of coding, I'm working on a way to stop the player during the exit. Nothing to show yet, but I did see something weird during recorded that will be investigated later

For day 970 of coding, I've removed some redundant code for the player's collision and tested to make sure it still works

This week's Fan Art Friday celebrates Undertale! Accept the quest in your quest log to get started.

For day 973 of coding, I removed a variable that I've found wasn't being utilized at all in regards to wall collision checking

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 977 of coding, I have fixed the issue with detecting direction

For day 972 of coding, I am working to make sure that the player is set to the right sprite and frame during the hit reaction

@SkiiRyu is a Jolter to Watch, pixel artist, and animator! Follow @SkiiRyu before the quest ends on September 9 and you'll get Coins!