1 year ago

For Pokémon Day, I have started a series where I draw a NES style piece of each Pokémon in the Kanto Dex

Here is Bulbasaur for entry 1




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For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles

For day 1173 of coding; I've applied the damage flash into the new collision method, but I'll have to make it only happen when it's inactive

For day 1172 of coding, I tried setting up some conditions for the collisions to no avail

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions

tiny icons

can you name them all

For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed

For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

Art is your weapon. Garen is your champion.

Silence the competition in Opera GX’s First Stand Art Contest.

Submit artwork featuring Garen for a chance to win cash prizes & get your creation turned into an official GX Mod.

Enter: http://events.gx.me/x/lolfanart/

For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way