
for the 5th level as well as the 5th waves mode variation that is based on the 5th level, do you guys prefer this brown-ish lighting, or just the straight up grey lighting from before?
Next up
hey i've been reworking the combat in my Hack & Slash game - Survive and Slash, do you think i've made the combat too fast? i've made it a hybrid lock on system similar to what i did with my FNAF Fan Game After The Fire
when i started working on it i got jokes that Springtrap is a jedi, that's because of the sword trail the katana previously had and since i started revamping the combat i thought of adding a lightsaber as the second weapon, Vader got nothing on Springtrap
ok so i added sliding to my game and im honestly suprised that it actually works pretty much fine without any bugs or issues
a model of an M16A1 that i made a few months ago, i still havent finished it cuz i do wanna add it to my game at some point so in the future i can retopologize and bake normals etc... but the base shape with all details is pretty much done...
candy the cat pixel art!
finally its done
check out the trailer for this fangame, not sure if i will release it now or wait until halloween i will think about it
i reworked the effects for the perfect evade and made a new animation for the ground perfect evade
also changed how the "lock-on forward" move works, if the enemy is in air the player will do the wheel move otherwise the player will do the long dash move
This week's Fan Art Friday celebrates Five Nights at Freddy's! Accept the quest in your quest log to get started.
i added platforming to my game Survive and Slash, its kinda weird since Survive and Slash is a combination of Survival and Hack & Slash, not platforming, so idk why but i really wanted to add it, plus i can also make the special stages out of it
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