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For Week 44 of my weekly pixel art, I made a NES-styled rendition of Donkey Kong's Coconut Gun from "Donkey Kong 64"
For day 673 of coding, I have fixed the display issue with the decode text that shows on the screen. I'll need to find a color better than red later to improve readability
For day 658 of coding, I am currently working on a starting area. It's not complete yet as there is still some code to adjust
Tiles are by ButteryMilk from itch.io, and the player sprite is by HeartBeast from YouTube
I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask
For day 674 of coding, I have utilized the directional entry register to place the player on the appropriate side of the room
For day 671 of coding, I fixed an issue where the transition doesn't finish when entering the lower section. There are plans to redesign the random area later on
For day 676 of coding, I made a separate state for the player to stay still during certain room transitions
For day 675 of coding, I have it to where the player continues walking through the transition to give the appearance of traversal
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