
For this week's submission, I made an elden ring
Next up
For day 1186 of coding, It seems that I found a way to no longer make the object cling to the player when being pushed. The movement is slower, but it doesn't seem too bad
For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now
For 1181 of coding, I am working on being able to push certain objects
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Art is your weapon. Garen is your champion.
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(We've included Garen variants for inspo!)
For day 1187 of coding, I am working on increasing the movement speed. The attempt works, but the movement does look choppy
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Enter to win Opera GX’s #FirstStandArtContest! Art is your weapon. Garen is your champion.
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For day 1182 of coding, I've applied vertical pushing. I just nee d to look into how to keep the object from occasionally latching on to the player
For day 1184 of coding, I made another attempt to stop the catching. While not as catastrophic, the object latches on a bit more than originally
A proud and noble warrior, Garen fights as one of the Dauntless Vanguard.
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See more variants of Garen for inspo 🔽
For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player












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