
For this week's submission, I made an elden ring
Next up
For day 1187 of coding, I am working on increasing the movement speed. The attempt works, but the movement does look choppy
For 1181 of coding, I am working on being able to push certain objects
For day 1188 of coding, I am working on a delay before the object starts being pushed. I will need to find a way to reset the timer when the pushing stops
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For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now
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For day 1186 of coding, It seems that I found a way to no longer make the object cling to the player when being pushed. The movement is slower, but it doesn't seem too bad
For day 1185 of coding, I changed the pushing code back to how I had it the first time as it's the most successful attempt so far. There's still a position jumping issue that I haven't been able to replicate yet
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Enter to win Opera GX’s #FirstStandArtContest! Art is your weapon. Garen is your champion.
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For day 1184 of coding, I made another attempt to stop the catching. While not as catastrophic, the object latches on a bit more than originally












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