2 years ago

For this week's submission, I made an elden ring




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For day 1163 of coding, I got the moving collisions to work properly for now

For day 1158 of coding, I've been working on not having the pull happen with no success so far

For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

This week's Fan Art Friday celebrates Cult of the Lamb! Accept the quest in your quest log to get started.

For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

Landscape practice: week 5 🌳☀️

#pixelart

For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed

For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

Some FanArt for @Evil_beanos Animation (link in article) for #Artweeklies theme "Your Favorite Animated Series,,. This may not be my favorite but it sure is an animated series! Could have also drawn BasedMoonComedy but noticed it a bit late ^^"

For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way