
For this week's submission, I made this holy place using the classic Game Boy Palette
Next up
For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended
For day 904 of coding, I have applied the animation to the big rocks in-game. The animation still needs some work
For day 905 of coding. I put in the same code for the attempted rainbow transparent shader on another object to see if the problem is unique to the player character
animating my forever wip
For day 903 of coding; I have cleaned up the grouping a bit more, and I have started working on the breaking animation for the large rock
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 906, I've been looking into shaders more and leaned how to invert colors
For day 911 of coding, I have put in code to make the current selection a different color. I still need to code in a way to interact with the menu
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
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