2 years ago

For week 15 of my weekly pixel art, I made this background of a dead landscape for my submission




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For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed

For day 1177 of coding, I think I've found a solution to the horizontal collision being detected on vertical movement. I'll do some testing later to iron out any further collision issues

For day 1169 of coding, I tried enlarging the player's hitbox to see if it changes anything. It didn't

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For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions

A proud and noble warrior, Garen fights as one of the Dauntless Vanguard.

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See more variants of Garen for inspo 🔽

For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss

For day 1175 of coding, I have found another collision error trough testing

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For day 1172 of coding, I tried setting up some conditions for the collisions to no avail