2 years ago

For week 25 of my weekly pixel art, I made lightning underneath clouds to represent a storm




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For day 1169 of coding, I tried enlarging the player's hitbox to see if it changes anything. It didn't

For day 1175 of coding, I have found another collision error trough testing

For day 1173 of coding; I've applied the damage flash into the new collision method, but I'll have to make it only happen when it's inactive

Some FanArt for @Evil_beanos Animation (link in article) for #Artweeklies theme "Your Favorite Animated Series,,. This may not be my favorite but it sure is an animated series! Could have also drawn BasedMoonComedy but noticed it a bit late ^^"

For day 1170 of coding, I have started working on an alternate means on collisions until I figure out more on how to better utilize "place_meeting()" with moving objects

Like I said, here is the Kirby doodle I made for #ArtWeeklies

and yes I know I'm a day late lul

For day 1177 of coding, I think I've found a solution to the horizontal collision being detected on vertical movement. I'll do some testing later to iron out any further collision issues

For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions

Like a flowing melody New Themes have arrived!

-Music Themed Game

-Cute monster

-Reflection

LET'S GET DRAWING!

For day 1172 of coding, I tried setting up some conditions for the collisions to no avail