5 days ago

For week 25 of my weekly pixel art, I made lightning underneath clouds to represent a storm




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For day 521 of coding, the player can actually go to a new floor with the descending stairs, I've also included a basic floor tracker to show progress

For day 524 of coding, I've made it so that a random number of objects will spawn in each room except the start room. This will be refined later

For day 526 of coding, I have simplified the object spawning to be grid based. This will make it easier to fit them in tight spaces

Submission for Art Weeklies 6/7/2024. Theme chosen: Animal characters.

Here's the finished result of my bumblecat illustration!

: Clip Studio Paint

Prints: https://www.redbubble.com/shop/ap/161991485?asc=u

For day 527 of coding; with the object spawning simplified, I was able to easily make sure that the objects are not spawning in each others' spaces. There should be 10 objects in each room except the start room

Little alien I saw in a dream.

For day 528 of coding, I have started working on having the objects move and ricochet off walls. This is the progress so far

For day 530 of coding; I have refined the collision accuracy of the objects, although some still break into the walls. The improvement is evident in where the objects collide with the center portion

"Hey guys, check it out! I'm a Zomb-

Bruh.

I didn't mean it like that..."

Prompt: Zombie

For day 522 of coding, the camera will stay with the player when they take the stairs. There is a flicker in some cases; so I either have to fix that or cover it up with a transition. Probably the later