Next up
For day 727 of coding, I tested out a formula for the tile placement. I didn't quite work out as planned, but I am making progress on figuring it out
For day 736 of coding, I have refined the exit a bit to be only one size
For day 729 of coding, I can finally show progress on the new level creation script. There is still work to be done, but I'm glad for the progress that I've made
For day 732 of coding, I am working on adjusting the collisions in the maze. So far, it looks like the player isn't completely stopping upon collisions
...happy new year? Sorry for ceasing to exist on here, started the year with my first real job :/
Thank you all so much for your support the past year, I've grown a lot in my art and as a person bc of your care🫶
For the time being you can
For day 730 of coding, I made sure all edges of the map are clear. I also made a purple grid to go with the orange grid so I can see the different cell locations for debugging
For day 733 of coding, I managed to get the collisions to work correctly in the maze. I just had to use the tilemap_get_at_pixel() function with the hitbox edges
new year, new me
The themes of this week are...
Objects as People
Decoration
Icon Redraw (choose an existing Icon (apps, software, webpages) and redraw it in your style!)
Let's get creative!!
For day 737 of coding, I have gotten the exit placement to work when the player enters left
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