2 years ago

For week 25 of my weekly pixel art, I made lightning underneath clouds to represent a storm




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For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze

For day 1101 of coding; I ran the game through GMS2's debugger and found the area in the code where the extra depth change happened, but it's not immediately clear what caused the change

For day 1094 of coding, I've made one of the local variables only hold one number since having it as an array was found to be unnecessary

Some FanArt for @Evil_beanos Animation (link in article) for #Artweeklies theme "Your Favorite Animated Series,,. This may not be my favorite but it sure is an animated series! Could have also drawn BasedMoonComedy but noticed it a bit late ^^"

For day 1099 of coding, I applied the same code to the trees to see if it had the same effect as it did on the player. I have also discovered other issues related to the depth calculation

Like I said, here is the Kirby doodle I made for #ArtWeeklies

and yes I know I'm a day late lul

For day 1100 of coding, I have found that there is something setting the depth in the positives after the depth calculation. I have yet to locate where that is happening

For day 1095 of coding, I've been placing more comments throughout the code. It's definitely helping me see better at what the code does

Like a flowing melody New Themes have arrived!

-Music Themed Game

-Cute monster

-Reflection

LET'S GET DRAWING!

For day 1098 of coding; I think I got the depth down, but now the player sprite looks weird