
Next up
For day 900 of coding, I've started working on giving the small rocks a destruction animation
For day 907 of coding, I was learning a bit more about shaders and decided to try creating a shader to have the sprite upside down. It's clearly not working, so I'll need to look into what went wrong
For day 905 of coding. I put in the same code for the attempted rainbow transparent shader on another object to see if the problem is unique to the player character
Welp, sorry that I'm late but here is my entry for #ArtWeeklies theme Rebirth.
After watching Zombie Land Saga I decided I wanted to draw one of the girls and decided for Tae Yamada aka 0 ^^
For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended
As you examine your surroundings, you discover New Themes in places that should be impossible.
-The Talos Principle
-Vegetables
-Non-Euclidean
LET'S GET DRAWING!
For day 902 of coding, I was cleaning up the grouping between resources to cut out any redundant code
For day 904 of coding, I have applied the animation to the big rocks in-game. The animation still needs some work
New Themes are your excuse to get ready for Art Fight!
-Doom
-Character Reference Sheet
-Cute-ify
LET'S GET DRAWING!
For day 906, I've been looking into shaders more and leaned how to invert colors
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