2 years ago

For week 25 of my weekly pixel art, I made lightning underneath clouds to represent a storm




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For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback

For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately

For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

Some FanArt for @Evil_beanos Animation (link in article) for #Artweeklies theme "Your Favorite Animated Series,,. This may not be my favorite but it sure is an animated series! Could have also drawn BasedMoonComedy but noticed it a bit late ^^"

For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet

Like I said, here is the Kirby doodle I made for #ArtWeeklies

and yes I know I'm a day late lul

For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately

For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop

Like a flowing melody New Themes have arrived!

-Music Themed Game

-Cute monster

-Reflection

LET'S GET DRAWING!

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly