2 years ago

For week 25 of my weekly pixel art, I made lightning underneath clouds to represent a storm




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For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

Some FanArt for @Evil_beanos Animation (link in article) for #Artweeklies theme "Your Favorite Animated Series,,. This may not be my favorite but it sure is an animated series! Could have also drawn BasedMoonComedy but noticed it a bit late ^^"

For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

Like I said, here is the Kirby doodle I made for #ArtWeeklies

and yes I know I'm a day late lul

Sorry for late posting, site wouldn't load in time

For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop

For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player

Like a flowing melody New Themes have arrived!

-Music Themed Game

-Cute monster

-Reflection

LET'S GET DRAWING!

For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed