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Next up
For day 535 of coding, I have placed a collision count on each object that will have them destroyed on count 3. This helped give a bit on insight on how these collisions are handled
For day 527 of coding; with the object spawning simplified, I was able to easily make sure that the objects are not spawning in each others' spaces. There should be 10 objects in each room except the start room
For week 25 of my weekly pixel art, I made lightning underneath clouds to represent a storm
Rando Art Challenge! Transform this into a masterpiece of the Renaissance era. Use the tag #renaissance to show off your creation! (Tag an artist in the comments to let them know)
For day 531 of coding, I made an attempt to have the objects bounce off each other. So far, it looks a bit janky
For day 528 of coding, I have started working on having the objects move and ricochet off walls. This is the progress so far
For day 529 of coding, the object ricocheting off walls is mostly working now
heres a short tutorial that i made to help you guys animate rain! Its suuupper simple :D
For day 526 of coding, I have simplified the object spawning to be grid based. This will make it easier to fit them in tight spaces
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