
Next up
For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now
For day 1182 of coding, I've applied vertical pushing. I just nee d to look into how to keep the object from occasionally latching on to the player
For 1181 of coding, I am working on being able to push certain objects
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Art is your weapon. Garen is your champion.
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(We've included Garen variants for inspo!)
For day 1175 of coding, I have found another collision error trough testing
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For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player
For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss
A proud and noble warrior, Garen fights as one of the Dauntless Vanguard.
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See more variants of Garen for inspo 🔽
For day 1174 of coding, I now have the damage reaction done only when inactive

















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