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For day 1174 of coding, I now have the damage reaction done only when inactive
For day 1170 of coding, I have started working on an alternate means on collisions until I figure out more on how to better utilize "place_meeting()" with moving objects
For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions
A proud and noble warrior, Garen fights as one of the Dauntless Vanguard.
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See more variants of Garen for inspo 🔽
For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles
tiny icons
can you name them all
For day 1173 of coding; I've applied the damage flash into the new collision method, but I'll have to make it only happen when it's inactive
For day 1175 of coding, I have found another collision error trough testing
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For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed

















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