
Next up
For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period
For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit #gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why
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Defend cargo trains in this innovative Turn-Based Tower Defense meets Reverse Bullet Hell.
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For day 1149 of coding, I've managed to replace the image blend with the appropriate shader
For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks
For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen
Queen Bee
For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better

















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