1 year ago

For week 39 of my weekly pixel art, I made a NES-style rendition of Kinger for the Art Weeklies




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For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze

For day 1105 of coding, I made sure to apply the new depth sorting code to the item pick-ups

For day 1100 of coding, I have found that there is something setting the depth in the positives after the depth calculation. I have yet to locate where that is happening

This week's Fan Art Friday celebrates The Amazing Digital Circus! Accept the quest in your quest log to get started.

For day 1107 of coding, I've put in the depth sorting for the big rocks with some adjustments to what y position to make the calculations from

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though

For day 1108 of coding, I've given more space between the clouds. It does look a lot better. Less is more indeed

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1106 of coding, I've further adjusted the shadow's speed and transparency