1 year ago

For week 39 of my weekly pixel art, I made a NES-style rendition of Kinger for the Art Weeklies




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For day 1064 of coding, I have set up an layer that will eventually go over the "walls" to give the visual of going a bit behind them. Nothing to show yet though

For day 1063 of coding, I'm working on some redesigns to make the wall collisions look more natural

For day 1058 of coding, I have figured out how to have that pathway creation limit apply

Opera GX's #GXNailArt competition has arrived on Game Jolt!

You might have missed Worlds, but you can still be a winner. Take part in the #GXNailArt contest to have a chance to win Riot Points!

Get started by completing our #GXNailArt quests!

For day 1057 of coding; I am making adjustments, but I'm still seeing too many pathways showing up on one map

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1059 of coding, I've added a counter in debug that shows how many pathways/exits are present

For day 1061 of coding, I made sure to include the forest exit in the count

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1062 of coding, I'm working on giving the exit a unique appearance to help keep track of which way is out during testing