5 months ago

For week 51 of my weekly pixel art, I made a bonfire fireside

Along with it is my first weekly piece of this year




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For day 876 of coding, I've added some boxes behind some of the debug information for better visibility

For day 872 of coding, I made it to the end of the tutorial; but the shader isn't displaying a transparent rainbow effect on the sprite. I'll need to look into what went wrong

For day 881 of coding, I made it to where I can toggle the map's grid visibility on or off. This will help me see some things easier during debug

Our first Pride Month quests have begun! 🏳️‍🌈

Celebrate with us by completing these quests.

Unlock basic Pride backgrounds! Get Pride sticker packs! Earn Pride trophies!

For day 875 of coding, I'm looking to adjust the text color for the debug info; but I think I might just make a display box for them instead for visibility

@AnubiArts is a Jolter to Watch, pixel/low-poly artist, and a creator of Art Weeklies! Follow @AnubiArts on #GameJolt before the quest ends on June 3 and you'll get Coins!

For day 870 of coding, I followed a bit more of the shader guide. This is what I got to do at this point

For day 882, I'm working on having the tree tops fall when they get chopped down. Nothing to show yet unfortunately

New illustration for a friend.

Originally, I was going to make it a blue forest, but tried a warm yellow glow just to see what would happen, and fell in love with it, sooo... Maybe a blue forest will happen another time.

: Clip Studio Paint

For day 880 of coding, I added a visual of the exit's collision box during debug