4 months ago

For week 54 of my weekly pixel art, I made this salted caramel candy with cream filling




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For day 866 of coding, I have given the pickups a visible hitbox during debug to further see the point where they start getting pulled in

For day 876 of coding, I've added some boxes behind some of the debug information for better visibility

For day 871 of coding, I was shown how to do this now from further in the tutorial

@AnubiArts is a Jolter to Watch, pixel/low-poly artist, and a creator of Art Weeklies! Follow @AnubiArts on #GameJolt before the quest ends on June 3 and you'll get Coins!

For day 868 of coding, I am following along on the basics of shaders. part of the tutorial showed me how to apply a greyscale effect to a sprite. Of course the effect is just for testing

New illustration for a friend.

Originally, I was going to make it a blue forest, but tried a warm yellow glow just to see what would happen, and fell in love with it, sooo... Maybe a blue forest will happen another time.

: Clip Studio Paint

For day 879 of coding, I found out that some of the information for displaying player states in the debug was missing. They have been added now

For day 870 of coding, I followed a bit more of the shader guide. This is what I got to do at this point

The kanto bois :3

For day 867 of coding, I have started studying the basics of how shaders work in GMS2. Right now, It's a little hard to wrap my head around; but I'm getting there