Game
Terry's Treasure Trouble!
2 years ago

Four mainline levels to go.

Three bosses to go.

Six Special Stages to go.

One minigame to go, but that can be scrapped easily.

I don't want to stretch it too much, but this should give you an idea as to where I am with this.




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This should help speed up the process.

...no guarantees, but until I have an official level-select menu, this'll do.

What's taking me so long? Designing assets for the volcano level. Also, allergies.

Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.

I figured out an easier way to program arranging angles on a rig.

It involves choosing which body part to move, then using the mouse to calculate an angle.

Namely, angle= point_direction(x, y, mouse_x, mouse_y).

Does anyone want sprite fonts? Here's a starter pack.

Good luck assembling it, and modify it any way you want.

If you've had your fill of games where you play as elephants and blue hedgehogs, this might be for you.

...and I haven't advertised this the best, but it's coming.

Why, yes, programming an elephant IS hard. Making its eyes blue is a lot easier, but I'm not doing that.

I also had to make sure it's a robot elephant, specifically, because this is a robot circus, and it's unethical to use real elephants.

Despite anything resembling better judgment, and this not going into any demos, I decided to implement a swinging mechanic.

I got it working. You can control the swing (loosely), and can stretch and retract the arm. It even adds a bit of momentum.

Still working on it.

There's definitely treasure around here, but it'll still take a while 'til we reach it.

First you draw parts, then program a rig for animation.

I need to work on the "What does this guy actually do" part.

Two-level demo for Robot Maid P-NA-4 is here!

...but the game's still not in active development right now.