Game
Terry's Treasure Trouble!
2 years ago

Four mainline levels to go.

Three bosses to go.

Six Special Stages to go.

One minigame to go, but that can be scrapped easily.

I don't want to stretch it too much, but this should give you an idea as to where I am with this.




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Someone might ask, "Why laser chainsaws?"

Others might ask, "Why are you just repurposing the old DemoBot sprites again?"

It just makes more sense for DemoBots to be using laser chainsaws in the Rainforest. They're built for any job with a helmet.

Three reasons to be going after the treasure:

Maybe this thing needs to be in a big jar.

Well, I got the brain in a jar, and finished making the level.

Now, what's that brain gonna do? I figure it'll electrify itself if you get into its personal space, and send out two robot minions after you, but still, what else?

How did you expect a backpack to talk?

What's taking me so long? Designing assets for the volcano level. Also, allergies.

Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.

Still working on it.

There's definitely treasure around here, but it'll still take a while 'til we reach it.

The Saw-Pod is a machine for lumber work. It uses a bigger laser chainsaw, can cover the user's face, and has a built-in jetpack for those hard-to-reach places.

You'll have to beat them up in-game, though.

All that work doing research on the Amazon Rainforest as a level, and THIS is what I come up with?

...well, I'll change the tiles later. I want the ground to be more foresty, and that means working on a tileset.

I made an up-to-date trailer for Terry's Treasure Trouble!

You know, in case it wasn't clear what kind of game this is.