Game
Terry's Treasure Trouble!
3 years ago

Four mainline levels to go.

Three bosses to go.

Six Special Stages to go.

One minigame to go, but that can be scrapped easily.

I don't want to stretch it too much, but this should give you an idea as to where I am with this.




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If you've had your fill of games where you play as elephants and blue hedgehogs, this might be for you.

...and I haven't advertised this the best, but it's coming.

I guess I can show these things on April Fools day.

They are NOT going into the Robot Maid game, but they're still in the code.

Resistance is futile.

...well... This is awkward.

Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.

...the effect's cool, though.

...let's be honest, I'm a character designer, not a master of hi-res pixel art.

This is supposed to be the backside of a large alien spaceship. It looks too much like a giant escape pod with thrusters. I'm keeping the large tentacles, though.

Still working on it.

There's definitely treasure around here, but it'll still take a while 'til we reach it.

There. One sequence dedicated to the phrase "Breathe it in" has been animated.

It was either gonna be this, or a text box going "*sniiiifffffffff* Ahhhhh."

The hair might need work, though.

Line work first, then shading.

Also, if you're asking "where's her hair?", that's gonna animate separately.

I might have to put this in a little black box on-screen, but that's no problem for me.

What's taking me so long? Designing assets for the volcano level. Also, allergies.

Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.

"Sir, is the Super Scaler effect really necessary for a cutscene like this?"

"I coded it, didn't I?"