Game
Terry's Treasure Trouble!
1 year ago

Four mainline levels to go.

Three bosses to go.

Six Special Stages to go.

One minigame to go, but that can be scrapped easily.

I don't want to stretch it too much, but this should give you an idea as to where I am with this.




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You never know when you're gonna need an attack helicopter.

Also, I know I like drawing vehicles like they're low-res CG models from the '90s.

Three reasons to be going after the treasure:

Still working on it.

There's definitely treasure around here, but it'll still take a while 'til we reach it.

A brief preview of the gameplay. Nothing's final yet.

...well... This is awkward.

Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.

...the effect's cool, though.

A few details not in the video:

There are plans for multiple types of guns.

The combo meter (little yellow meter) can build up to 4 Charged attacks. At max, you use the electrifying screen-nuke. Otherwise, you do a crowd-control spin attack.

Curse you, subpixel math and solid block interactions!

This is a common Game Maker problem when colliding into a corner in a lot of platform games. It thinks it's hitting a wall and the ground at the same time.

Edit: I think I've fixed it.

Heavy enemies take a bit more work to stun, much less defeat. The guy here takes four punches in a row to stun, or a powerful-enough shot. Regular bullets don't move him an inch.

If you've had your fill of games where you play as elephants and blue hedgehogs, this might be for you.

...and I haven't advertised this the best, but it's coming.

Kinda experimenting with the background here. It might come off as a big, flat painting, though.

Should I bring back that perspective BG thing from my previous game? Or give this another BG layer?