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Three reasons to be going after the treasure:
I figured out an easier way to program arranging angles on a rig.
It involves choosing which body part to move, then using the mouse to calculate an angle.
Namely, angle= point_direction(x, y, mouse_x, mouse_y).
What a bunch of clowns.
First you draw parts, then program a rig for animation.
I need to work on the "What does this guy actually do" part.
What's taking me so long? Designing assets for the volcano level. Also, allergies.
Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.
Despite anything resembling better judgment, and this not going into any demos, I decided to implement a swinging mechanic.
I got it working. You can control the swing (loosely), and can stretch and retract the arm. It even adds a bit of momentum.
Two-level demo for Robot Maid P-NA-4 is here!
...but the game's still not in active development right now.
...well... This is awkward.
Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.
...the effect's cool, though.
This should help speed up the process.
...no guarantees, but until I have an official level-select menu, this'll do.
Does anyone want sprite fonts? Here's a starter pack.
Good luck assembling it, and modify it any way you want.
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