Game
Terry's Treasure Trouble!

3 years ago

Still working on it.

There's definitely treasure around here, but it'll still take a while 'til we reach it.




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Do you know how hard it is to get THIS shot?

Like I said, I'm making level thumbnails for the Level Select screen. Also, this gives you a good idea how big the max health bar is.

I'm pretty sure I got the save feature working, though I don't know if three save files is acceptable.

Then again, the save features are for Casual Play only. Arcade and Caravan Modes don't let you save your game, for hopefully obvious reasons.

Three reasons to be going after the treasure:

"Sir, is the Super Scaler effect really necessary for a cutscene like this?"

"I coded it, didn't I?"

I guess I can show these things on April Fools day.

They are NOT going into the Robot Maid game, but they're still in the code.

If you've had your fill of games where you play as elephants and blue hedgehogs, this might be for you.

...and I haven't advertised this the best, but it's coming.

Here. I've got a trailer ready. (...assuming it loads.)

Now I've gotta shop it around, and upload it onto YouTube.

Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.

I'm just gonna use the other frame to indicate the lights are on. No flashing required.

...another fine mess you got yourself into.

I'd better stop sharing these cutscene moments. I'm almost there.

...well... This is awkward.

Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.

...the effect's cool, though.