Next up
I guess I can show these things on April Fools day.
They are NOT going into the Robot Maid game, but they're still in the code.
I made an up-to-date trailer for Terry's Treasure Trouble!
You know, in case it wasn't clear what kind of game this is.
"Sir, is the Super Scaler effect really necessary for a cutscene like this?"
"I coded it, didn't I?"
I'm pretty sure I got the save feature working, though I don't know if three save files is acceptable.
Then again, the save features are for Casual Play only. Arcade and Caravan Modes don't let you save your game, for hopefully obvious reasons.
...well... This is awkward.
Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.
...the effect's cool, though.
Three reasons to be going after the treasure:
Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.
I'm just gonna use the other frame to indicate the lights are on. No flashing required.
Do you know how hard it is to get THIS shot?
Like I said, I'm making level thumbnails for the Level Select screen. Also, this gives you a good idea how big the max health bar is.
If you think YOU're asking "Is it done yet? Is it done yet? Is it done yet?" then just imagine how I feel every time I have to add little details and bug fixes.
...I'd better make a trailer or pitch reel.
What's taking me so long? Designing assets for the volcano level. Also, allergies.
Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.











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