Game
Terry's Treasure Trouble!

3 years ago

Still working on it.

There's definitely treasure around here, but it'll still take a while 'til we reach it.




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Some big motions require big animation.

The least I can do is try to get the big motions right before drawing all the other details.

Shocking.

Positively shocking.

Whoooooa, we're halfway there!

...in terms of cutscenes.

Line work first, then shading.

Also, if you're asking "where's her hair?", that's gonna animate separately.

I might have to put this in a little black box on-screen, but that's no problem for me.

If you've had your fill of games where you play as elephants and blue hedgehogs, this might be for you.

...and I haven't advertised this the best, but it's coming.

As the first major cutscene, I have to show the scale without going crazy with drawing too much.

As such, these two DemoBots up front do a bit of acting, and we never see them again.

...well... This is awkward.

Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.

...the effect's cool, though.

The DemoBots need graphics for cutscenes, too. Yes, they become a joke as the game progresses, but they're a natural enemy for a robot maid.

Still doing cinematics.

It still requires a lot of drawing of new assets, and I just put in that Mode 7 effect for later cutscenes.

I made an up-to-date trailer for Terry's Treasure Trouble!

You know, in case it wasn't clear what kind of game this is.