Game
Terry's Treasure Trouble!

3 years ago

Still working on it.

There's definitely treasure around here, but it'll still take a while 'til we reach it.




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I made an up-to-date trailer for Terry's Treasure Trouble!

You know, in case it wasn't clear what kind of game this is.

The arms are done.

Now, let's see if adding wings is too much...

There. Another hand angle. It shouldn't have taken me this long, but this isn't my day job.

If I know what I'm doing, I can flip most of that hand, easily.

Nobody's going to mind a time-limited Bonus Stage as long as it's not mandatory to beat it, right?

...and nobody will mind if the developer himself has a hard time with it, either, right?

I forgot I designed the auctioneer recently. If there are robot maids, there are robot butlers, too.

...and yes, I did get inspiration from Jughead. What was your first clue?

...well... This is awkward.

Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.

...the effect's cool, though.

The hands have now been drawn.

Now, I'd better program something that does the math for me to do that polygon-blending trick.

What's taking me so long? Designing assets for the volcano level. Also, allergies.

Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.

I want to do a magic trick that can morph the polygons from one position to the next. I'm doing the keyframes first, then I'll make them automatically do in-betweens with math.

Drawing fingers in perspective is hard, but it'll be worth the effort.

Behold, blending vertex positions!

Old position + ((number between 0 and 1) * the difference between the old and new position)

This took so much math, it hurts. ...not the CPU, but it sure hurts me to do.

...and I've got four more angles to do this with.