Game
Terry's Treasure Trouble!

2 years ago

Still working on it.

There's definitely treasure around here, but it'll still take a while 'til we reach it.




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Despite anything resembling better judgment, and this not going into any demos, I decided to implement a swinging mechanic.

I got it working. You can control the swing (loosely), and can stretch and retract the arm. It even adds a bit of momentum.

...well... This is awkward.

Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.

...the effect's cool, though.

Why, yes, programming an elephant IS hard. Making its eyes blue is a lot easier, but I'm not doing that.

I also had to make sure it's a robot elephant, specifically, because this is a robot circus, and it's unethical to use real elephants.

This should help speed up the process.

...no guarantees, but until I have an official level-select menu, this'll do.

If you've had your fill of games where you play as elephants and blue hedgehogs, this might be for you.

...and I haven't advertised this the best, but it's coming.

Sometimes, the hardest thing when designing a boss is scaling its AI and collision boxes so the player actually stands a chance.

That being said, Clampor's finally implemented, ready to take on this little stretchy lady.

First you draw parts, then program a rig for animation.

I need to work on the "What does this guy actually do" part.

I made an up-to-date trailer for Terry's Treasure Trouble!

You know, in case it wasn't clear what kind of game this is.

Two-level demo for Robot Maid P-NA-4 is here!

...but the game's still not in active development right now.

Possible default protagonists, Charlie (guy with hat) and Bonnie (girl with dress). Using a similar palette, because I can.

I would alter the faces, but I like appeal, and without the pixel-noses, they'd look like chibis at that size.