Game
Terry's Treasure Trouble!

2 years ago

Still working on it.

There's definitely treasure around here, but it'll still take a while 'til we reach it.




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What's taking me so long? Designing assets for the volcano level. Also, allergies.

Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.

Just wanted to try out what I mentioned earlier.

Also, I replaced Curly Sue with a character from a film directed by Chris Columbus, but has nothing to do with John Hughes.

I made an up-to-date trailer for Terry's Treasure Trouble!

You know, in case it wasn't clear what kind of game this is.

Sometimes, inspiration is as simple as thinking of an old game you played once.

I got the keyboard and gamepad input-changing in here.

Try to keep track of the difference between using strings (for the labels on each key) and using actual variables (how the game interprets inputs).

Back in my day, there were always cartoon robots and factories full of weird stretchy arms with white cartoon gloves to do normal human jobs.

The more you think about it, the more ridiculous it gets.

Something in the plan for this game will change. With any luck, it will be a change for the better.

If you've had your fill of games where you play as elephants and blue hedgehogs, this might be for you.

...and I haven't advertised this the best, but it's coming.

Due to top-down levels working a little differently, it took me a bit to get motivated to program and animate Pinafore in five directions. (Three of these directions are mirrored for a total of eight.)

Unfortunately, that's the easy part.

I know. It looks pretty much the same as before. I just needed the motivation to do more with it.

...and an excuse for all sorts of robots at a convention to be attacking Pinafore, specifically.