Next up
I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.
I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.
I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.
The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.
Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.
I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!
Part 2!
New contents:
- Floor texture for the insides of the cottages
- Game banner when starting up the project
It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!
Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.













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