Next up
FULL GAME SOON...
6/6/17
Some preview screenshots of how the hints system will LIKELY look in game. There's also a setting to disable the hints entirely, but they'll be enabled on a fresh save. (Or if the save-data Difficulty parameter is 0, which is the same as a fresh save.)
Here's another one of the tip pages, to show that I'm not ded lmao:
Lefunni Chompling Memes (I made these in 30 minutes, from random effects in Paint Net)
SEE YOU THERE...
PROJECT YORTUSIN: P
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
Release Candidate 1 of the new update has been publicly released. Merry late Christmas, I decided to release what I have at the moment for people to play, and there's a questionnaire link below to suggest changes.
SOMETHING WITH AN M IN IT...
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