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CosmoCherry!
2 years ago



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Soft 64 development progress #5, Ive fixed the jumping, and switched to character controller (it was way easier than i thought) now i just have to make the movement more smooth and make the jumping better. a prototype will most likely release in december.

Soft 64 development progress #6

Ive fixed the jankiness in the movement aswell as added a Cinemachine camera. Ive added a player shadow, messed with the textures and updated the music and much more.

first alpha coming when i finish it (probably this month) but heres some part of a song ive been working on for soft 64

Soft 64 development progress #7

Ive added a jump particle, a dash(WIP) and switched back to normal cameras as cinemachine was somewhat limiting.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Bandana Dee the Dream Friend

Shadow The Hedgehog X pixel art

I was bored, so... ManutKat.

So here's the first of the zodiac signs i will make for the next weeks.

Strange Umbrella