Loading...
12
Game
soft 64
3 years ago

Soft 64 development progress #6

Ive fixed the jankiness in the movement aswell as added a Cinemachine camera. Ive added a player shadow, messed with the textures and updated the music and much more.




0 comments

Loading...

Next up

Soft 64 development progress #5, Ive fixed the jumping, and switched to character controller (it was way easier than i thought) now i just have to make the movement more smooth and make the jumping better. a prototype will most likely release in december.

first alpha coming when i finish it (probably this month) but heres some part of a song ive been working on for soft 64

Soft 64 development progress #7

Ive added a jump particle, a dash(WIP) and switched back to normal cameras as cinemachine was somewhat limiting.

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Bandana Dee the Dream Friend

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

"Our work is never over" they said.

Finished work on the emotions of a new character for the tank universe