
Soft 64 development progress #6
Ive fixed the jankiness in the movement aswell as added a Cinemachine camera. Ive added a player shadow, messed with the textures and updated the music and much more.
Next up
first alpha coming when i finish it (probably this month) but heres some part of a song ive been working on for soft 64
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Path of Kami: The Evolution of the Lore
Werehog transformation process. #sonicunleashed
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
My D&D art for my family so far (WIP if you couldn't tell)











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