
Soft 64 development progress #6
Ive fixed the jankiness in the movement aswell as added a Cinemachine camera. Ive added a player shadow, messed with the textures and updated the music and much more.
Next up
first alpha coming when i finish it (probably this month) but heres some part of a song ive been working on for soft 64
Short intro of us ๐โ๏ธ
We're an eletro duo based in Seoul ๐ฐ๐ท Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era ๐ฝ CD listenin ๐ beeper beepin ๐พ floppy disks floppin days ๐
Stream now! ๐ง
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUโฆ
So
i may or may not make an full art of some person or i may just leave this like that-
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereโs a guy playing the sax for some reason.
Runestones: from concept to in-game model๐ฟ
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
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