Next up
Marble Assault Classic will have the level overview/select menu just like its #godot engine counterpart.
Progress for the beta release is on track, expect something next week :)
Progress on the Marble Assault Classic bossfight level. Textures are still basic, but I'm happy with the arrangement so I can start wrapping this up :)
There we go, (mostly) proper menu. Hiscores are displayed for each unlocked level, locked levels are greyed out.
May have forgotten the "back" button lol
Ha! Heh! Heh! Ha! It's over!
Sorry for the quietness the past 3 weeks, Disinfection is requiring a lot of attention and it's _that_ time of the year haha
I may also have some news about my Industrial Revolution factory worker horror game, soon~
Working more on Orphan Simulator, progress is coming along very, very well! Everyone think's Jack is directly based off Jevil, but truth be told it was completely coincidence and I just wanted to make a funny jack in the box enemy.
Once again impressed with just how convenient, flexible and easy things are in Godot. This LIDAR experiment I made in 30 minutes from scratch... Using SDF collission and 10000 GPU particles. Great performance on a GTX1060ti.
Testing the bossfight, it's almost functional lol :P
I really wanna get things done this weekend!
My aseprite tree generator is finally out and panicking!
get the extension here: https://devkidd.itch.io/gentree
Here's the Early Access trailer of Keep It Running, now available on ItchIO and soon (?) on Gamejolt, maybe lol
Updated trailer for the final release coming soon too :)













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