2 years ago

Garden 3 is getting quite atmospheric. I once again praise Godot 4's volumetric fog. Lookit being lit up by the emissive texture of the lava!




0 comments

Loading...

Next up

Once again impressed with just how convenient, flexible and easy things are in Godot. This LIDAR experiment I made in 30 minutes from scratch... Using SDF collission and 10000 GPU particles. Great performance on a GTX1060ti.

Here's the Early Access trailer of Keep It Running, now available on ItchIO and soon (?) on Gamejolt, maybe lol

Updated trailer for the final release coming soon too :)

Keep It Running is FINISHED! Alas I cannot yet publish it on Gamejolt because I STILL do not have been accepted for payments... Are they ever going to respond.

In the meantime you can buy it on ItchIO :)

A quick look at Ryn: And the thread of Life, our game in development, platforms and traps in action.

#gamedev #indiedev #godot

This is one angry mofo. He's also your boss.

Better work faster!

Taking a short break from Marble Assault to finish up the beta of Keep It Running. More to come soon!

A little random gameplay of our new game Ryn and the Thread of Life

Marble Assault Classic will have the level overview/select menu just like its #godot engine counterpart.

Progress for the beta release is on track, expect something next week :)

Progress on the Marble Assault Classic bossfight level. Textures are still basic, but I'm happy with the arrangement so I can start wrapping this up :)

Here's the last two attacks for Augusto! First we have a spinning charge, then a foot claw swipe if you get too close.

Sorry for being a little quiet atm, insomnia has been kicking my rear :) Currently finishing up the first Boss fight and finishing up that level as well. Getting close to the public beta of Classic :)