Next up
Once again impressed with just how convenient, flexible and easy things are in Godot. This LIDAR experiment I made in 30 minutes from scratch... Using SDF collission and 10000 GPU particles. Great performance on a GTX1060ti.
Here's the Early Access trailer of Keep It Running, now available on ItchIO and soon (?) on Gamejolt, maybe lol
Updated trailer for the final release coming soon too :)
Keep It Running is FINISHED! Alas I cannot yet publish it on Gamejolt because I STILL do not have been accepted for payments... Are they ever going to respond.
In the meantime you can buy it on ItchIO :)
This is one angry mofo. He's also your boss.
Better work faster!
Taking a short break from Marble Assault to finish up the beta of Keep It Running. More to come soon!
A little random gameplay of our new game Ryn and the Thread of Life
Marble Assault Classic will have the level overview/select menu just like its #godot engine counterpart.
Progress for the beta release is on track, expect something next week :)
Progress on the Marble Assault Classic bossfight level. Textures are still basic, but I'm happy with the arrangement so I can start wrapping this up :)
Here's the last two attacks for Augusto! First we have a spinning charge, then a foot claw swipe if you get too close.
Sorry for being a little quiet atm, insomnia has been kicking my rear :) Currently finishing up the first Boss fight and finishing up that level as well. Getting close to the public beta of Classic :)













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