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1
1 month ago

Gave the elevator some sounds :]


So, how does the elevator work?

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Simple, the more floors you visit, the more likely you are to get a rarer floor!

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I won't go into detail on what else needs to be done (because it would take a while), but here's a to-do list on what needs to be done:

  • Dialogue System (near finished)

  • Player sounds (i.e. footsteps)

  • AI navigation

  • Creating the other 20-ish floors

  • Save states (floors, player info, etc.)

  • Inventory System

  • Functional Options Menu

  • A Notepad?

  • Other boring code stuff -_-

Other than that, hope y'all have a wonderful day, and be safe!

P.S. Yes, I know what song was used in the original and sadly, no. I won't be adding Liquid Latin in mainly because it's copyrighted (also because it would cost about $2,000 to get the license for it).



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Elevator is almost done. Also realized I need to make it so that each floor shares multiples of the same material, such as the wall materials, for optimization purposes as I want the game to run as fast as possible.

Some wacky shenanigans with Godot.

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Gotta love it when the elevator lets you go to any room you enter, but it won't accept the number one