Game
Perry's Dungeon
5 years ago

getting some basic character creating done over in blender, with the help of youtube tutorials




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earlier, I was using a 'player.transform' in my movement script

trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)

working on an spinning arm that'll hold a cube and yeet it out of existance

Look out! It's..... MOVING WATER 0W0 (still requiring a shader / texture :P)

making a humanoid, today

Here are some earlier photos of the tutorial level before it got a sky :3

the movement script isn't right, but the camera's working!

Here's Florrel! (left is what she use to look like :D)

Finally got a move script going. This has double jump and running along with a three second stamina. There's a little lag that spikes here and there, probably due to so many 'Time.deltaTime's running. I'll try and fix it a bit later on. Here's the script:

trying to make a jump script, forgot to implement gravity :0

Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence