2 years ago

Getting started in Unreal! 2D character waking up slopes. Not using the built in Unreal movement.




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This tweet from a mutual got my optimization psychopathy going.

I made Nodes to combine functionality for better aesthetics, variety, & (hopefully) performance.

Details & Benchmark in reply!

The item animations stay in sync always, no matter where, when, or how many spawn.

(60fps version in replies.)

#gamedev #UnrealEngine5 #UnrealEngine #pixelart

Apparently you can soft-lock Mega Man & Bass

(I didn't save, so I'm cooked for this playthrough.)

When Dr Wily goes HARDSTYLE

It's been a lot of work to make Unreal Engine 5 do various "2D Retro Effects" but there's progress made.

This one is actually manipulating a Paper Tilemap layer in real time, not a solid texture.

I DEMAND another Mega Man Show!

Are you doing unnecessary work when calling Delegates in #UnrealEngine?

I wrote an article about this small topic since I was dealing with it recently (it's free to read!) Includes examples and fancy Macros.

https://www.patreon.com/posts/unreal-engine-131408500?utm_medium…

If Time is paused for any Actor that uses my #UnrealEngine5 Time Control system, all of their SFX also automatically pause.

I can put Actors into Time Groups. In this example the Parent Time Source for "Gameplay" is paused, so 'everything' pauses.

Streaming today 10/17 at Noon Central Time on Twitch and YouTube! Follow, Subscribe, turn on notifications to come hang out and celebrate VGM and more!

The wavy background effect can do both directions, even at the same time. (FPS is low because it's playing in Editor.)

#gamedev #UnrealEngine