Game
A Day In The Life

6 years ago

Getting the last few bits and pieces ready for the demo. though Im considering keeping it back a week to get the mines in too.




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Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.

Buttons ver 2- jumpscare Test

Opinions on a new graphics style?

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

(Mines and menus preview build)

Available for testing now

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.